The titular city teems with life, but so does every other settlement you come across, each town an entire soundscape of babbling voices weaving through streets packed with NPCs, every one of whom has a potential part to play in your story. Even at the very most surface level, it's impossibly dense. I am, already, in awe of Baldur's Gate 3. As it is, it's still a pitch-perfect encapsulation of the chaos that unfurls when even a single dice roll doesn't go your way. If it had been a success, it would have been a perfect realization of the strengths that D&D systems have brought to Baldur's Gate 3. From there, a Scroll of Gaseous Form lets him travel through the building's pipes and into the bank's offices.Īfter that, the aim was to lead every guard in the building on a merry dance, leaving the vaults undefended. Splitting his Wizard from the party, Vincke multi-classed to take advantage of a Sorcerer ability Metamagic lets you augment the range of spells, and now his Wizard can fly three times as far as he could before – far enough to reach the roof of the bank he's targeting. The initial plan was genius, albeit heavily rehearsed. In the end, it's a combination of a poisonous cloud, a resilient panther, and a couple of sly teleportation spells that get the party into the vault. Now, a chaotic battle is unfolding on multiple fronts. Two guards have remained stalwart at their posts, so the plan to create a distraction with one character and stroll through the bank's open doors with another has resolutely failed. This heist has gone very wrong, very quickly, much to the embarrassment of Baldur's Gate 3 game director Sven Vincke.
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